Keep Footmen and Skeletons alive through 3 sources of healing(Tirion, Shaman and Holy Nova), and slowly build up an unstoppable deathball of units :)
Cheat Death (Apocalypse) and Skeletons (Exhume) are mandatory. Rest of the mini talents can be changed according to the situation. Example would be to change talents of Baron, Necro and Party to frost mages for better air defense. Or using gold sheep on poly to reduce build cost. Gameplay: Baron + Necromancer will act as 1 push and Skeletons + Skeleton Party will be used mostly on the offense at enemy Towers/Barracks. Cheat Death will be used on the skeletons to buff them with resurrection and if timed correctly save them for a while longer. S.A.F.E Pilot + Polymorph would be used to take out or cc units that counter our minis. So if a huntress or flamewaker shows up behind a tank you can defend against them. Let the Scourge dominate the battlefield!
It's somethin'
Revolves around cycling your deck to have multiple Tirion's on the battlefield. If towers are of the dragon or rocket affix can swap the bandits for a Huntress.
Bloodlust your fragile units with Cheat death's seal fate talent + 30% extra damage for beasties with prowler pack leader talent.
Use necro, wagon, cheath death and baron to get OP
See X for details
See XXX for details
swarm your opponet with murlocks
Heals and dragons
The leader's talent in conjunction with the overwhelming force of the mass amount of units coupled with solid anti air, cleave and damage soak from the abomination make this team the unstoppable force.