Video explanation: https://www.youtube.com/watch?v=WelnywA5OF4 This works in both PvE and PvP. Personally climbed to 3000 honor very easily, after that unit level difference can be too great. In both modes basic strategy is the same: Use unbound units to capture chests / deny enemy gold. S.A.F.E Pilot is excellent sniping device against multiple different units. Earth Elemental is used to deal damage to towers + in PvE aggro bosses for easy kills. Ghoul is extremely cheap tank that can hold the frontline with Baron. Blizzard takes care of flying threats such as Drakes, Whelps etc. Alternatively you could use Quilboar instead of Earth Elemental and Necromancer instead of Skeleton Party (but you'll lose important unbound unit in the process).
Open chests with S.A.F.E Pilot/Quillboar/Skeleton Party. Whelp Eggs with Flame Burst or S.A.F.E Pilot to take positive trades. Once you have 10 gold and ideally can open a chest at the same time use Whelp Eggs on boss followed by Quillboar so the boss focuses the Quillboar instead of the hatched Whelps. If it spawns any units Blizzard to freeze enemy troops and/or Execute to Bloodlust your own ones. Use Maiev whenever she costs 1 gold with a Quillboar tanking. S.A.F.E Pilot and/or Execute can be used for Raw poke damage as well. Skeleton Party with Ritual of Rime is mostly for air defence against Gargoyle, other air units and bridge/high ground control. Level focus Whelp Eggs>Quillboar>Blizzard>S.A.F.E Pilot>Execute>Skeleton Party>Leader
S.A.F.E Pilot on top of squishy enemies to take good trades. Stack up gold to 10 and time a chest opening right before you get 10 gold. Chests spawn every 45 seconds after they are opened, always look at the timer when chests are opened. S.A.F.E Pilot to open chests before the enemy. Use Footmen behind your base and spawn a Shaman to start healing up Fortifications talent. Spawn a Tirion next. When they use Elemental damage on your group Holy Nova to gain Resistance. Use Execute when you need to finish off dangerous minis like, Abomination(can hook your Shaman, has AOE), Elemental casters. If you have Bloodthirsty unlocked, hit as many of your own troops as you can. Send more healers and/or huntresses from shorter ways to join the main group if you have the gold and they can catch up.
The goal of this deck is to whittle down the enemy boss/base with spells and unbound units. In PvP unbound units don't work on main base, only on towers. Only use spells when you have Jaina on the battlefield since she will increase the level of them by 3. Don't use a mini after playing Jaina since then you won't be utilizing her Clearcasting talent. S.A.F.E Pilot can easily open any chests and kill squishies with the landing damage. You can also spam her on top of bosses after you get Stealth talent for big damage. Spawn Whelp Eggs on top of enemies after you unlock Flame Burst talent. Can also be used on bosses after unlocking the talent. After the boss bursts the Eggs spawn a Quillboar closer than the Eggs to pull aggro and keep the Whelps alive. Harvest Golem could be put in the tank slot as well especially after you get the stun talent, you can have S.A.F.E Pilot and/or Jaina behind it for a deadly combo. Use spells on top of towers/bosses when enemy spawns units near them to get amazing value. Blizzard/Arcane Blast first and when enemies are half health use execute to get a 2 gold execute next time. Arcane blast talent is Torrent, for some reason it doesn't save.
Big tanky frontlines with armor from the shaman, double removal package with a cheap flier for mid bridge domination!
Take Chests with Worgen and commit more units if needed. Ritual of Rime to defend against air, especially Gargoyle. Whelp Eggs on top of enemy units to melt them. SAFE Pilot also good to take out squishy targets and deal elemental damage. Quillboar can deal with Elemental casters. Earth Elemental is a good tank vs physical damage(includes towers).